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I make toys for kids who don't want to grow up. I'm on the lookout for new projects. If you're interested in commissioning me to build something ridiculous, shoot me an email.
Showing posts with label genestealer. Show all posts
Showing posts with label genestealer. Show all posts

Saturday, May 10, 2025

Genestealer Update 24: Just a Little Bit of Hand Sculpting

Well once again it's been longer than I'd like since my last update on this project.  Mostly that's just because I've been completely buried under a bunch of other projects that have actual deadlines.

The good news is that, while I've been drowning in projects, Jeff has still been able to come in to the shop a couple of times to tinker with sculpting out the new hands.  He's started on the upper, three-fingered pair:Jeff Sculpting GS Hand

The other day it was his berfday too, so we had to stop for cake:
Happy Berfday Jeff

My very talented friend Walter Welsh of Welsh Creations also came along for a day of sculpting and giving Jeff some pointers on how to dial in the look of the hands.  Sadly, I neglected to snap any photos of him with his hands in the clay.  So I'll have to get him back up here again sooner than later.

So yeah.  It's been several weeks since we cast the elbows.  In that several weeks I've mostly been unable to make progress, but Jeff's gotten the upper claw hands to look like so:
Claw Sculpts in Progress

The upper right hand being much further along than the left:
Claw Sculpt in Progress Back

And Walter has done a bang-up job on the lower hands:
Hand Sculpts in Progress Palm Side

Especially once you look at the backside:
Hand Sculpts in Progress Front and Back

Seriously.  These guys are going to be gorgeous:
Hand Sculpts in Progress Back

Things are slowing down a tiny bit, so we should see more progress on these guys in the coming month.

Stay tuned...

Saturday, March 15, 2025

Genestealer Update 23: Molding and Casting the Knees and Elbows

 When we last updated this project, we had finished texturing the sculptures for the knees, elbow, and tail:Genestealer sculpts

Since then, we made molds for all of them and started casting rubber parts:
Happy with the Fit

To see how it was done, read on

Wednesday, February 26, 2025

Genestealer Update 22: Sculpting the Knees and Elbows

 I know.  It's been way too long since I updated this project.

When I last posted, we had just finished printing, mounting, and epoxy coating the sculpting armatures for the knees, elbow, and hands.  They looked about like so:Finalized 5-Fingered Sculpting Armatures

The next step was to cover them completely with an 1/8" thick layer of oil-based clay.  Here you can see Jeff warming up a slice with a heat gun to make it more pliable:
Jeff Adding Clay to Armatures

In case you're wondering, the clay we're using here is Chavant Medium NSP which you can get here: LINK.  "NSP" stands for "Non Sulfur Plastilene."  Being sulfur-free is important because any residual sulfur that ends up in the molds will potentially inhibit the cure for the platinum silicone we'll be casting the parts in.  I use the medium hardness because it's a good trade-off between being hard enough to hold fine, sharp details and soft enough to work with my bare hands and just a little bit of heat.

By the end of the day, he had layered over the knees and elbow as well as all four hand armatures:
Clayed Up Hand Armatures

He got a start on sculpting the texture onto the elbow too:
Elbow Texture Beginning

Jeff usually only makes it up to the shop one day per week.  This time he left behind a little ziploc bag with all of his personal sculpting tools:
Jeff's Sculpting Tools

Odd:
Jeff's Sculpting Tool

Anyhow, the texture:
Lumpy Elbow Texture

Between me and Andrew the Intern, we managed to get most of the texture sorted on the knees:
Knee Texture Nearing Completion

The look I've been going for on these sections is something akin to stacks of crab meat:
Knee Texture Progress

So now the elbow and tail sculpts are pretty much ready to mold:
Elbow and Tail Sculpts

The knees need a bit more work to brush off the little pills of clay in some of the creases, but they're almost there:
Knees, Elbow, and Tail Sculptures in Progress

The push now is to hurry up and mold these pieces before something else in the shop bumps into them and I have to do more work fixing the sculpt:
Genestealer sculpts

So this week I'll finish the texture on the knees, mold these four pieces, and start messing around with castings.  

Then I can get back to work on the hands and feet:
Genestealer sculpts

The goal is to sculpt and mold increasingly complex shapes as I build up to the point where I'm doing the waist/hip/thigh section:
Genestealer Rubber Shorts Sculpt

That piece is going to be a bit of a pain.  Still, as much of a challenge as that one will be, I'm still saving the head for last since it's the most important piece to get right.

Stay tuned as we make molds and the more plurple rubber.

Monday, January 13, 2025

Genestealer Update 21: New and Improved Sculpting Armatures

So we're back to work on the Genestealer project.  

A while back (update 17) we ran into a bit of a snag because the sculpting armature I was using for one of the lower hands wasn't quite ideal.  It was made from a lifecast of my own hand and there were a few technical details that made it tricky to work with.

So we decided to go a slightly more high-tech route and start by scanning my hands.  Now with our somewhat low-end scanners, this is made a lot easier if the scanner is stationary and the object being scanned is placed on a turntable that will move at a slow, steady pace so the computer can keep track of where everything is easier.

So we sat me on a turntable and scanned my hand:
Hand Scanning Setup

Tiki was no help at all in this process:
Tiki and the Turntable

We scanned my right hand with the fingers splayed out flat and wide and then again in the "live long and prosper" pose.  We also scanned my right knee:
Scanned Hands and Leg

We didn't scan my left hand or left knee because it's pretty simple to just mirror them over digitally and my left and right sides happen to be the ideal example of symmetrical human perfection.  I am Adonis.

Or close enough for what we're doing.

After a bit of digital cleanup, the knee was truncated to just the part we'd need to sculpt on top of and the hands were cut into sections like so:
Separated Sculpting Armatures

Since we'll be sculpting gloves and the armatures will be used later as mold cores, we have to make sure that the hands can be pulled out through the wrist of the glove.  Since the armatures are rigid, the only way to pull them out is to make them break down into separate parts that have registration keys to slot them together like so:
Keyed Spocker Hand Sculpting Armature

So once we were happy with the separation points, I started by printing a pair of knees:
Printed Knee Forms

Then the hands:
Upper Right Hand Printing

Reassembled, the hands looked like so:
Upper Hands Printed

The outer fingers were just pressed into place and will still be able to slide off later.  To use them as sculpting armatures for the Genestealer, they needed a big xeno manicure before we mounted them to bits of wood:
Assembled, Mounted, and Manicured

The knees were also mounted to boards as well as an elbow cut from an old lifecast of my arm:
Knees and Elbow Mounted

To smooth the surface and reinforce the 3D prints a bit, they were given a coat of Epsilon PRO epoxy from Smooth-On because I'd run out of XTC-3D.  My friend Kate got to do the honors:
OH MY GOD!  KATE ACTUALLY SHOWED UP TO THE SHOP!!

The removable fingers were hardcoated separately to keep them from being glued onto the rest of the hand:
Hardcoat Curing

Once the epoxy had cured, the fingers were placed back in place and the gaps were taped over:
Finalized 5-Fingered Sculpting Armatures

If you're a keen observer, you'll notice the tail sculpt in the background of that last pic.  My goal has been to graduate to ever increasingly complex parts to mold.  The tail is bigger, but it's going to be a simple two-part mold not much different than the knees or elbows. 

So after layering it up with medium firmness Chavant NSP clay, the whole thing was textured to add the larger wrinkles and creases:
Jeff Sculpting Tail Texture Closeup

Jeff did the initial texture pass and he did a pretty good job:
Genestealer Tail Texture Progress 1

Kate also spent a bit of time on it, smoothing out a few of the creases and brushing away some of the tool marks.  Then I got to do the final pass on the texture:
Sculpting Finishing Touches on the Tail

I added a few random lumps here and there to make the silhouette a little less smooth and manufactured-looking.  Then did the final pass with a tiny wire brush and a chip brush to give the whole thing the same final texture as the other fleshy bits we already cast:
Final Tail Sculpt

The smooth part at the base is where it will mate up with the back of the waist/hip section when we get to making that piece:
Final Tail Sculpt Top

So now the tail is pretty much ready to mold and the armatures for the hands and knees are ready for us to start sculpting on top of.

Next I'll have to figure out how to attach the carapace to a human wearer:
Blue Carapace Awaiting Rigging

Stay tuned...

Monday, December 30, 2024

Genestealer Update 20: Getting into the Meat of It

 In my last update, we'd just started painting the hard shell parts blue:Genestealer Carapace Back in Blue

But you may have noticed there were a lot of holes in them.  Like these little windows in the forearms:
Blue Genestealer Forearms

In the reference artwork, those parts are gaps in the hard shells where the soft, meaty parts can be seen.  So we need to start making soft, meaty parts that will be the same color and texture as the head, waist, and hands.

To do this, I had Jeff lay out some flat clay sheets cut to sizes and shapes that would fill each of the windows in the upper arms, forearms, and thighs:
Jeff Sculpting Meat

Then we started texturing them to look like a strip steak or a piece of crab meat.  Initially they were just raked with a scrap of corrugated hose from a shop vac:
Meat Sculpting in Progress

That gave us an initial set of mostly parallel lines of even-ish size.  Then he went back over them with finer tools to make the pattern a bit more random:
Meat Texture Nearly Finished

The final touch was a quick pass with a tiny wire brush to give the pieces a fibrous look:
Genestealer Meat Texture Closeup

While Jeff was putting the finishing touches on the last of the smaller pieces, I sculpted and textured the biggest piece to fit into the windows on the back of the carapace:
Sculpting the Big Back Meat

Then the small pieces were mounted to a scrap of plastic and a wall was built around them:
Genestealer Meat Ready to Mold

The big back piece was set up the same way:
Big Piece of Back Meat for the Genestealer Ready to Mold

Since we would be casting these pieces in silicone rubber, we would make a cheap but rigid mold out of urethane resin.  So after spraying on a copious amount of mold release, we poured a batch of Smooth Cast 300 resin into each of the mold boxes:
Genestealer Meat Mold Poured

After a few minutes, the resin started to turn white as it cured:
Genestealer Meat Mold Curing

I always enjoy seeing this transition happen:
Genestealer Back Meat Resin Mold Poured and Curing

Once the resin was cured, it was time to clean out all of the clay.  We had put down a lot of release agent, but since the mold was still warm and I was too impatient to wait, the heat-softened clay had to be picked and scrubbed out of the mold instead of coming out as one solid, clean piece:
Genestealer Meat Mold Cleaning in Progress

Once the molds were cleaned out, they were ready to pour:
Genestealer Meat Molds Ready to Pour

I was ready to pour too:
Ready to Pour Genestealer Meat

The pieces were poured in Dragon Skin 10 silicone rubber from Smooth-On:
Genestealer Meat Pouring

To get the clear-ish, translucent silicone to the proper plurple color, I mixed in tiny bits of Silc Pig Silicone Pigments.  I used what seemed like the tiniest little bits of red, blue, and white, but still managed to make the rubber completely opaque:
Genestealer Meat Color

Once the rubber was poured, I laid a piece of powermesh fabric over the top of each one for reinforcement:
Genestealer Meat Poured

The silcone rubber is a little easy to tear and very difficult to glue back together if something does rip.  Given how thin these pieces are in some places, it was vital to add fabric to make them less prone to coming apart later.

These were poured at the end of the day and this particular version of Dragon Skin has a 7-hour cure time.  So I left them undisturbed until the following morning before peeling them out of the molds:
Genestealer Meat Demolding

The long pot life and cure time means there's plenty of time for any bubbles to work their way out of the part.  So the texture came out perfectly:
Genestealer Meat Demolding

The only surface flaws I found were smaller than the head of a pin:
Genestealer Meat Closeup

Since I have to mix the color each time we make a batch of these, we made molds for the full set of parts for one side of arms and legs so they'd all come out the same color:
Genestealer Meat Castings Untrimmed

Either way, I'm absolutely thrilled with the resulting texture:
Genestealer Meat Castings Untrimmed

Here's one of the pieces fitted into the upper arm:
Genestealer Arm Meat

And the bit of thigh meat in the thigh window:
Genestealer Thigh Meat

So that's the first successful pieces of rubber for this build.  These are the simplest pieces to sculpt, mold, and cast.  So in the interest of graduating through levels of complexity, the next parts we'll tackle will be the knees and elbows and the tail.  Then we can get into the complex shapes like the hands, the feet, the waist/hip section, and then finally the head.  

In the meantime, the head sculpt continues to collect dust hanging on the wall in my office: 
Genestealer Head Sculpt on Pause


Exciting new things are happening soon.  Stay tuned!