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Tuesday, November 29, 2011

Isaac Clarke Meets His Makers

After pictures of my Isaac Clarke costume from Dead Space 2 started making their way around the internets, it turns out my work was eventually noticed by some of the crew at Visceral Games, the studio responsible for creating the original concept that it was based on.


A couple of weeks ago I got an email from Ian Milham, Art Director for the Dead Space series, inviting me to come down and visit the development team in Redwood City so I could show off the suit. I drove down there on a Friday and after a quick tour of the campus I went out to the car, stepped into the RIG, and headed upstairs to meet the folks behind the game. Here’s a shot of me and Ian:
Ian and Isaac


Here I am in front of some of the promotional posters:
Isaac Clarke Hallway


And the money shot:
Isaac Clarke Poster Pose


The best part about walking around at Electronic Arts dressed as Isaac Clarke was noticing how few people actually reacted to the costume. It must be fun to work in a place where science fiction characters just wander around all the time. In any case, it was great to get a chance to shake hands with most of the folks who invented the character that I based the build off of.

It wasn't until I was 20 minutes away on my way home that I finally thought of asking any of them to sign my helmet.  Blast!


While I was there, I also got a chance to compare my build to some very high resolution renders of the costume in the game. Given that I was working from screenshots captured from Youtube videos, I’m still pretty proud of how it came together.  But there are a few parts where there’s room for improvement. I’m also thinking I have to put together a few props to carry around. Now that I’ve finished the build and I’m back to having a bit of time for gaming, I’m really in love with the look of the Pulse Rifle.


In the meantime, the RIG will be waiting in the box:
Isaac Clarke Boxed


Stay tuned for more madness…

1 comment:

  1. Awesome. That must've been really exciting! What's the studio grounds like?

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